UX/UI Design Principles
101 cards · 🇺🇸 English
What UX and UI design are, how they differ, and core visual design concepts.
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1 / 10User Interface (UI) design
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- 1User Interface (UI) designThe design of user interfaces for machines and software, focusing on maximizing usability and user experience
- 2Goal of user interface designTo make the user's interaction as simple and efficient as possible in terms of accomplishing user goals (user-centered design)
- 3Three types of user interfacesGraphical user interfaces (GUIs), voice-controlled interfaces, and gesture-based interactive interfaces
- 4GUIGraphical User Interface - where users interact with visual representations on a screen
- 5Graphic design and typography support UI designThey support usability, influence how users perform interactions, and improve the aesthetic appeal of the design
- 6UI design vs UX designUI design creates the visual look and feel and sets the tone; UX design refers to the entire process of creating a user experience
- 7EDIPTEmpathize, Define, Ideate, Prototype, and Test
- 8Is the EDIPT framework linear?No, it's non-linear - a UI designer may jump from one stage to another when developing a user-centric solution
- 9Empathize stage in design thinkingConducting user research to better understand the needs and pain points of the target audience through qualitative data like semi-structured interviews
- 10Define stage in design thinkingSolidifying a problem statement that focuses on user needs and desires, typically one sentence including the user, their need, and their desired outcome
- 11Ideate stage in design thinkingBrainstorming potential solutions to address the refined problem statement while aligning with stakeholders' feasibility and viability criteria
- 12Prototype stage in design thinkingDesigning potential solutions of varying fidelity (low, mid, high) while applying UX principles; exploring multiple design solutions iteratively
- 13Test stage in design thinkingPresenting prototypes to the target audience to gather feedback and gain insights for improvement
- 14What did Jakob Nielsen create for interface design?The "10 Usability Heuristics for User Interface Design"
- 15Usability in UI designDefining an interface's quality when considering ease of use; an interface with low usability burdens users and hinders goal achievement
- 16Usability testingA process that evaluates how users interact with an interface to provide insight into user pain points and highlight areas for design improvement
- 17Cognitive walkthroughA usability inspection method that focuses on the simplicity to accomplish tasks with the system for new users
- 18Heuristic evaluationA usability inspection method in which a set of heuristics are used to identify usability problems in the UI design
- 19Pluralistic walkthroughA usability inspection method where a selected group of people step through a task scenario and discuss usability issues
- 20Think aloud protocolA usability testing technique where the user is asked to talk about their thoughts during the experience
- 21What standard establishes ergonomic principles for dialogue techniques?ISO 9241 - it establishes a framework of ergonomic principles with high-level definitions and applications
- 22What do the seven dialogue principles represent?The dynamic aspects of the interface, mostly regarded as the "feel" of the interface
- 23Suitability for the task" in dialogue principlesThe dialogue supports the user in the effective and efficient completion of the task
- 24Self-descriptiveness" in dialogue principlesEach dialogue step is immediately comprehensible through system feedback or is explained to the user on request
- 25Controllability" in dialogue principlesThe user is able to initiate and control the direction and pace of the interaction until the goal has been met
- 26Conformity with user expectations" in dialogue principlesThe dialogue is consistent and corresponds to user characteristics like task knowledge, education, experience, and commonly accepted conventions
- 27Error tolerance" in dialogue principlesDespite evident errors in input, the intended result may be achieved with either no or minimal action by the user
- 28Suitability for individualizationThe interface software can be modified to suit the task needs, individual preferences, and skills of the user
- 29Suitability for learningThe dialogue supports and guides the user in learning to use the system
- 30Usability defined by ISO 9241By effectiveness (achieving intended goals), efficiency (resources expended to achieve goals), and satisfaction (user finds system acceptable)
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