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UX/UI Design Principles

101 cards · 🇺🇸 English

What UX and UI design are, how they differ, and core visual design concepts.

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User Interface (UI) design

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  1. 1User Interface (UI) design
    The design of user interfaces for machines and software, focusing on maximizing usability and user experience
  2. 2Goal of user interface design
    To make the user's interaction as simple and efficient as possible in terms of accomplishing user goals (user-centered design)
  3. 3Three types of user interfaces
    Graphical user interfaces (GUIs), voice-controlled interfaces, and gesture-based interactive interfaces
  4. 4GUI
    Graphical User Interface - where users interact with visual representations on a screen
  5. 5Graphic design and typography support UI design
    They support usability, influence how users perform interactions, and improve the aesthetic appeal of the design
  6. 6UI design vs UX design
    UI design creates the visual look and feel and sets the tone; UX design refers to the entire process of creating a user experience
  7. 7EDIPT
    Empathize, Define, Ideate, Prototype, and Test
  8. 8Is the EDIPT framework linear?
    No, it's non-linear - a UI designer may jump from one stage to another when developing a user-centric solution
  9. 9Empathize stage in design thinking
    Conducting user research to better understand the needs and pain points of the target audience through qualitative data like semi-structured interviews
  10. 10Define stage in design thinking
    Solidifying a problem statement that focuses on user needs and desires, typically one sentence including the user, their need, and their desired outcome
  11. 11Ideate stage in design thinking
    Brainstorming potential solutions to address the refined problem statement while aligning with stakeholders' feasibility and viability criteria
  12. 12Prototype stage in design thinking
    Designing potential solutions of varying fidelity (low, mid, high) while applying UX principles; exploring multiple design solutions iteratively
  13. 13Test stage in design thinking
    Presenting prototypes to the target audience to gather feedback and gain insights for improvement
  14. 14What did Jakob Nielsen create for interface design?
    The "10 Usability Heuristics for User Interface Design"
  15. 15Usability in UI design
    Defining an interface's quality when considering ease of use; an interface with low usability burdens users and hinders goal achievement
  16. 16Usability testing
    A process that evaluates how users interact with an interface to provide insight into user pain points and highlight areas for design improvement
  17. 17Cognitive walkthrough
    A usability inspection method that focuses on the simplicity to accomplish tasks with the system for new users
  18. 18Heuristic evaluation
    A usability inspection method in which a set of heuristics are used to identify usability problems in the UI design
  19. 19Pluralistic walkthrough
    A usability inspection method where a selected group of people step through a task scenario and discuss usability issues
  20. 20Think aloud protocol
    A usability testing technique where the user is asked to talk about their thoughts during the experience
  21. 21What standard establishes ergonomic principles for dialogue techniques?
    ISO 9241 - it establishes a framework of ergonomic principles with high-level definitions and applications
  22. 22What do the seven dialogue principles represent?
    The dynamic aspects of the interface, mostly regarded as the "feel" of the interface
  23. 23Suitability for the task" in dialogue principles
    The dialogue supports the user in the effective and efficient completion of the task
  24. 24Self-descriptiveness" in dialogue principles
    Each dialogue step is immediately comprehensible through system feedback or is explained to the user on request
  25. 25Controllability" in dialogue principles
    The user is able to initiate and control the direction and pace of the interaction until the goal has been met
  26. 26Conformity with user expectations" in dialogue principles
    The dialogue is consistent and corresponds to user characteristics like task knowledge, education, experience, and commonly accepted conventions
  27. 27Error tolerance" in dialogue principles
    Despite evident errors in input, the intended result may be achieved with either no or minimal action by the user
  28. 28Suitability for individualization
    The interface software can be modified to suit the task needs, individual preferences, and skills of the user
  29. 29Suitability for learning
    The dialogue supports and guides the user in learning to use the system
  30. 30Usability defined by ISO 9241
    By effectiveness (achieving intended goals), efficiency (resources expended to achieve goals), and satisfaction (user finds system acceptable)

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